Online Coding Classes For Kids of Grades 7 and 8
Our Live, Online Classes go through a series of modules covering wide range of topics from Block based programming to Websites, Animations and more. Students will work on Real world programming languages like Python, building end to end Websites as well in this level. Please check out our full curriculum to see the full list of activities and projects.
Please Hover on any Module for More description.
MIT App Inventor is a web application integrated development environment originally provided by Google and now maintained by the Massachusetts Institute of Technology. In this project, the student will learn how to change the images while shaking the phone using sensors. In this project, the student will use various concepts like a variable, sensor activation, alignment etc.
Download CurriculumSnake game project in JavaScript mimics the famous ‘Snake’ game. The snake eats the fruits and grows in size and the score increases. If it hits the wall or its own body, the game is over. Various moving pieces fit together to make this a very interactive game. Students use important coding concepts like variables, loops, conditional statements, events, functions etc. to create this game which in turn sharpens their logical, analytical and imaginative skills. Besides JavaScript, they also learn basics of HTML & CSS, and how all of these fit together in Game designing.
Download Curriculum“Advanced online store” is an online electronics accessories project where students have to add sale and coupon features in their websites. Students use various kinds of concepts of website designing like header, footer, colors, HD backgrounds, labels, buttons and content manager with contact & feedback forms and payment integration.
Download CurriculumThis project is based on Microsoft Power Bi Desktop. This project will help students to understand step by step process of creating a sales data analysis of any business. Students will get to know how to create a Microsoft Power Bi report based on raw excel data. Students will also get to know how to read and understand reports and how to make decisions based on reports.
Download CurriculumHangman is a popular game. In this project, we use the python program to generate a random word, and the user has to guess the characters of the word. For every wrong guess, one part of the Hangman increases. For the correct guess, the character becomes visible at the appropriate place. Every user has 7 chances to guess the character, then after that the game is over. Students use various interesting topics of Python like Functions, Strings, Conditional Statement, Lists, For Loops and While loops in creating the Hangman Game.
Download CurriculumAs we know the concept of Online video streaming is growing exponentially, with over 4 billion videos viewed daily. In the final project of Animation, students make the final project in which they will create their own youtube channel by making an interactive video. The students will add different components like- Characters, properties, Effects, Transitions, Images, videos, and much more to put the complete storyboard into real animation.
Download CurriculumTeachers and students both play an active role in the learning process. The teacher facilitates comprehension of the material while constantly and actively measuring student learning. Students are engaged and involved during the entire class session where the teacher gauges their understanding through questions and discussions, and then the student demonstrates their mastery through independent practice.
Our program is designed to meet individual student needs by maintaining small classes, no more than 4 to a class. While the bulk of each session focuses on a specific concept or skill, time is allotted to address individual skill gaps and lessons are provided as necessary. This is to ensure no skill goes unaddressed as your student advances to the next grade level.
Technology plays a massive role in our program, as we are 100% online. Through integrating traditional teaching methods by using devices, applications, and the internet, students are able to connect with committed teachers and peers from around the country to engage in material and learn.